1. Dip the pen nib in the ink, then shake it firmly. When you’re ready to start writing, dip the nib in the bottom of ink to fill the vent. Then, with the pen still held just inside the bottle, give the pen a quick downward shake. This should help remove any excess ink built up on the pen tip. [8] 2.
Guilds Gothic 2 has three character guilds: Paladin, Mercenary, and Fire Mage. The Paladins offer superior armor and, late in the game, some very powerful and mana-efficient magic spells. They have special magic weapons you can get later in the game, a unique one-handed sword or a unique two-handed sword.
These weapons don't appear in the game, but can be inserted with their code. Roman Der Romulaner (not in the game either) uses some of them. They require no strength or dexterity, some deal ridiculous damage and against all logic, they set your foes on fire.
On the other hand, runes require you to learn a magic circle. Every magic circle has a cost in skill points. The only runes that don't require a magic circle are teleport runes. Magic circles. In Gothic 1, to learn all 6 magic circles you will need 140 skill points, which means 14 levels. 1st circle: 10 skill points; 2nd circle: 15 skill points
question, two-handed fighters can train while having Alrik's sword equipped to. superfically raise their competence level to another level, thus making it more. efficient to train two-handed skill. Example: train two-handed to 34%, then. equip Alrik's sword and now train one-handed with 10LP bring you to 30% (10%.
It seems to be more comprehensive and detailed that the other, shorter ones you usually find after a quick google search. However, after setting the Hitchance of 2 handed weapons to 100, the animation didn't change. You know, when you train conventionaly, once you get to 30% u are considered a Warrior and then above 60% a Master.
qlYuO. Just train 2-handed and after you pass the beginners limit which is 30 for that perk you will spend more lp and train 1 handed automatically while you train 2 handed. It was a little different in the game without the expansion, but in this version you simply train your preference and the other is dragging along. #1.
Here is a rough overview of how to skill your character in Gothic 2 if you want to become a mercenary and subsequently a Dragonhunter and focus on wielding two-handed weapons, as well as a bow. Your focus is going to be dexterity and the ultimate goal is going to be having a total of: 160 Dexterity. 94% Bow-skill. 160 Strength.
For the weapon skill question, you actually NEED to learn one-handed to learn advanced two-handers. So for example if you want only 2-handed, and have 1-h at 0, 2-h at 30%, learning 2-handed costs twice the LP it should, because it spends half on upping your 1-handed. By the same logic, you should now have the LP cost for one-handed doubled too.
What I figured from Gothic 1. Gothic 1. You can't go pure bow. I don't know where to find any good bows. I killed Mordrag to get his long bow which is the best I could find right now. I'm at 20 dex just to use the bow. Going pure bow isn't very good here's what I found out. Pros.
Well, the most damaging two handed weapon is the berserker axe, which does 200 dmg but has 90 reach only. The second most damaging one is dragon slicer, which does 190 damage and has 120 reach. When you consider that the master sword has 100 reach, 120 isnt much of a difference. As I said, range isnt that much of a decisive factor, because you
gothic 1 two handed training